|
2D Shooter Bullet and Weapon System for Unity 3.0.0
|
ECS component for DOTS enemies. More...
Public Attributes | |
| float | Speed |
| float | DirectionAngle |
| float | TargetDirectionAngle |
| Target angle we lerp toward when turning (bump or wander). | |
| float | TurnSpeed |
| Radians per second when lerping rotation toward target. | |
| float | WanderCooldown |
| Seconds until next random direction change (wandering). | |
| uint | RandomSeed |
| Random seed for per-enemy variation. | |
ECS component for DOTS enemies.
Used with EnemyMovementSystem and EnemyBumpSystem.
| float EnemyComponent.DirectionAngle |
| uint EnemyComponent.RandomSeed |
Random seed for per-enemy variation.
| float EnemyComponent.Speed |
| float EnemyComponent.TargetDirectionAngle |
Target angle we lerp toward when turning (bump or wander).
| float EnemyComponent.TurnSpeed |
Radians per second when lerping rotation toward target.
| float EnemyComponent.WanderCooldown |
Seconds until next random direction change (wandering).