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2D Shooter Bullet and Weapon System for Unity 3.0.0
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Syncs enemy entity positions to GameObjects before EnemyBumpSystem, so OverlapCircleAll uses current positions and enemies don't pass through each other. More...
Protected Member Functions | |
| override void | OnUpdate () |
Syncs enemy entity positions to GameObjects before EnemyBumpSystem, so OverlapCircleAll uses current positions and enemies don't pass through each other.
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protected |