A Editor Plugin for automatic doc generation through Doxygen
Author: Jacob Pennock (http://Jacobpennock.com)
Version: 1.0
◆ WindowModes
| Enumerator |
|---|
| Generate | |
| Configuration | |
| About | |
◆ Init()
| void DoxygenWindow.Init |
( |
| ) |
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|
static |
◆ MakeNewDoxyFile()
◆ OnDoxygenFinished()
| void DoxygenWindow.OnDoxygenFinished |
( |
int | code | ) |
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|
static |
◆ readBaseConfig()
| void DoxygenWindow.readBaseConfig |
( |
| ) |
|
◆ RunDoxygen()
| void DoxygenWindow.RunDoxygen |
( |
| ) |
|
◆ AssestsFolder
| string DoxygenWindow.AssestsFolder = Application.dataPath |
◆ BaseFileString
| string DoxygenWindow.BaseFileString = null |
◆ CurentOutput
| string DoxygenWindow.CurentOutput = null |
◆ DoxygenOutputString
| string DoxygenWindow.DoxygenOutputString = null |
◆ Instance
◆ SelectedTheme
| int DoxygenWindow.SelectedTheme = 1 |
◆ Themes
| string [] DoxygenWindow.Themes = new string[3] {"Default", "Dark and Colorful", "Light and Clean"} |
◆ UnityProjectID
| string DoxygenWindow.UnityProjectID = PlayerSettings.productName+":" |
The documentation for this class was generated from the following file: