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2D Shooter Bullet and Weapon System for Unity 3.0.0
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This is the complete list of members for DotsBulletManager, including all inherited members.
| ActiveBulletCount | DotsBulletManager | |
| CollisionLayerMask | DotsBulletManager | |
| collisionLayerMask | DotsBulletManager | |
| DestroyBulletEntity(Entity entity) | DotsBulletManager | |
| GetOrCreate() | DotsBulletManager | static |
| Instance | DotsBulletManager | static |
| ProcessBulletHit(Entity entity, Vector2 hitPoint, Vector2 hitNormal, GameObject hitObject) | DotsBulletManager | |
| SpawnBullet(Vector3 position, float directionAngle, float speed, float amplitude, float frequencyIncrement, GameObject bulletPrefabSource, Color bulletColour, bool useHitEffects, float ricochetChancePercent, bool richochetsEnabled, Bullet.BulletOwner bulletOwner) | DotsBulletManager | |
| UpdateBulletDirection(Entity entity, float newDirectionAngle) | DotsBulletManager | |
| useDotsBullets | DotsBulletManager |